Play Septica against friends or AI. Real-time multiplayer with matchmaking, leaderboards, and four difficulty levels. No download required.
No account required to start • Play in your browser • Works on mobile
Join the playtest list
Built for speed, fairness, and the authentic Septica experience.
Play against real opponents over Phoenix Channels. Sub-100ms latency. Reconnect seamlessly if you drop.
From beginner to expert. AI uses card counting, probability, and bluffing strategies calibrated to challenge every skill level.
ELO-based rating system (K=32 for new players, K=16 for veterans). Queue matches you with opponents within your skill window.
Server-authoritative game state. No cheating possible — the server validates every move. Opponent cards never sent to your client.
Seasonal rankings with win rate, games played, and ELO history. Compete for the top spot each month.
Browser-first. Works on desktop, tablet, and phone under CodeSwiftr SRL.
No account needed to start. Jump in as a guest or create an account to save your rating.
Play vs AI (4 levels) for practice, or join the ranked queue for real opponents.
Classic Septica rules. Lead a card, opponent objects or passes. 7 beats everything. Collect 10s and Aces to score.
Win games, earn ELO, and rise on the seasonal leaderboard. Track your stats and improve your strategy.
Septica is in beta validation. The only ask right now is simple: finish one Practice vs Bot game, then come back another day with the same guest name.
Use the browser link on mobile or desktop. No install and no account setup needed.
Enter a name you can use again so the validation loop can count return sessions correctly.
Complete one Practice vs Bot game today and another one on a later day.
Everything you need to know before your first game.
Yes. The beta validation flow is free. The current goal is measuring whether players finish games and return, not selling anything.
Playtest
No spam. Only playtest updates.
Play the beta, then join the list for coordinated second-session invites. The current goal is measuring completed games and return sessions.
No spam. Only playtest updates. Privacy Policy.